An adaptable and detail-oriented professional with a background in operations coordination, currently pursuing a BSc in Information and Communications Technology.
These are some of my past works. Click on them to learn more!
I am a problem-solver who bridges the gap between operational workflows and technical execution. Currently pursuing my BSc in Information and Communications Technology, I specialise in aligning diverse stakeholders, optimising complex systems, and guiding digital products from concept to delivery.
I am always interested in new opportunities, collaborations on cool projects and conversations about technology. Feel free to get in touch!

I architected the product vision and managed communication among multiple freelance studios and developers to create custom in-game assets and contributed to the design of game modes, maps and 3D models. Beyond vendor management, I was responsible for the end-to-end technical infrastructure, from acquiring bare-metal servers to configuring the distributed proxy network required to seamlessly route player traffic across multiple server instances.
We reached 75% completion (finalizing maps, dungeons, and campaign scripts). However, a core Minecraft update unexpectedly broke our custom model infrastructure, requiring two months of rework. Facing budget overruns and dropping player interest, I made the data-driven decision to sunset the project to prevent further sunk costs.
I learned that when you build entirely on third-party platforms, unexpected updates can become an immediate technical debt. I also learned true product ownership is not just about building. It is also having the discipline to shut down projects when the data tells you that its no longer viable.